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Assassin FAQ [复制链接]

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只看楼主 倒序阅读 使用道具 楼主  发表于: 2008-04-13 09:45:33
— 本帖被 lyzh 执行锁定操作(2008-05-17) —
关键词: rrethringeveur
1.10 Assassin FAQ



出自大米,作者:RancE_BoA



1.      有部份是從diabloii.net譯出來的
2.有需要我會update
3.沒有的Q可以問

Boots damage
Name____________MinDam_____MaxDam
Leather Boots_______3___________8
Heavy Boots________4__________10
Chain Boots_________6__________12
Light Plate Boots_____8__________16
Plate Boots_________10__________20
Demonhide Boots____26__________46
Sharkskin Boots_____28__________50
Mesh Boots_________23__________52
Battle Boots________37__________64
War Boots__________39__________80
Wyrmhide Boots_____65__________100
Scarabshell Boots____60_________110
Boneweave Boots____69_________118
Mirrored Boots_______50_________145
Myrmidon Greaves____83_________149



MA系
Q.如何計算Kick系攻擊(如Dragon Talon,Dragon Flight)的攻擊力?
A.Minimum Damage=(STR+DEX-20)/4)*(100+skill bonus)/100 +
BootMinDam*(100+STR*StrBonus/100+skill bonus)/100
Maximum Damage=(STR+DEX-20)/3)*(100+skill bonus)/100 +
BootMaxDam*(100+STR*StrBonus/100+skill bonus)/100
他們都是Phyical damage

Dragon Tails是有phyical+fire damage的
Minimum Fire Damage=KICK Minimum Damage * (100+DTail ED bonus)/100
Maximum Fire Damage=KICK Maximum Damage * (100+DTail ED bonus)/100

~Example~
An Assassin with 100 STR, 100 DEX, slvl 20 TS(charge three currently active) and slvl 20 DTail, using Myrmidon Greaves.

Minimum Damage=(100+100-20)/4)*(100+1440)/100 +
83*(100+100*120/100+1440)/100
Maximum Damage=(100+100-20)/3)*(100+1440)/100 +
149*(100+100*120/100+1440)/100

Minimum Damage=2070.8
Maximum Damage=3397.4

Minimum Fire Damage=2070.8 * (100+240)/100 = 7040.72
Maximum Fire Damage=3397.4 * (100+240)/100 = 11551.16


Q,怎樣增加Dtalon的攻擊次數?
這是根據你的Dtalon的level而定的
lvl1=1kick
lvl6=2kicks
lvl12=3kicks
lvl18=4kicks
lvl24=5kicks
lvl30=6kicks
lvl36=7kicks

Q.有什麼mods(屬性)對Kicks是有用的?
有效
-Leech
-Elemental Damage/Venom
-Crushing Blow
-Open Wounds
-Prevent Monster Heal
-Chance to Cast on Striking
-Hit Causes Monster to Flee
-Ignore Target Defense
-Hit Blinds Target
-Hit Slows Target
-Hit Freezes Target
沒有效
-KnockBack (DTalon)
-Weapon damage
-Pierce Target
-Critical strike(指Claw mastery的cs)
-Deadly strike

注意Dtails,只限你實際踢中的一個Target.
而在C/C kick asn中,只計你的主Claw mods,(其他mods如+skill,stats仍是有效)
Example,你有兩把chaos.但是每一kick只有一把claw的ow,magic damage有效
如果你用bartuc+chaos,而主claw不是chaos,這樣你的magic dam/ow會沒有效
主claw是指你先裝備邊一把claw.
有關左右claw的測試HERE

Q.DF是否仍有bug?經常不能施放.
A.首先DF踢不中南方的bug已fix.Cast delay由2秒到一秒.可踢出的,只要AR/lvl足夠是一定打中目標.
在1.10中,DF已不能像1.09是隔空(1.5-2screens)踢人,而一定要一個畫面中看到先可以施放,注意的是,目標太近畫面邊緣仍有機會踢不出.

Q.如何提高Dragon talon,Dragon flight damage?
A.
1.Skills level
2.Str,Dex
3.TS的damage bonus
4.Boot damage
5.Element/poison/magic damage(雖然沒有顯示,但是有效的)
*所有+max/min damage的charms,jewels都不會加KICK系的damage
只有+Fire/ice/poison/lightning的charms/jewels/mods先可以*

Q.Dragon claw,FoF,CoT,Boi仍然是不被打斷嗎?
A.1.10可以中斷

Q.C/C如果用不同的claw,如何計算wsm
A.計兩隻claws的平均wsm
Example:c/c War fist+Wrist sword +10 + -10 = 0 WSM

Trap系
Q.每一次最多可以放多少個traps?
A.5個,連同Shadow Warrior,Shadow master一起算.

Q.Jewels/items上 減對方resistance的mods是否對trap有效?
A.絕對沒有效,因為Trap是被算為minion,不是你自己本身.
連加damage的也是沒有效!!即使在狀態畫上有增加.asn第一個要關注的bug
不過如果是fire blast,Shockweb,因為它們不是minion,所以是有效

Q.MF又計在Traps上嗎?我時常用trap sin mf的
A.放心,可以.

Q.怎麼加快施放Traps的速度?
A.武器的攻擊速影響放Trap的速度

Q.x To Mana After Each Kill對Trap殺的怪有效嗎?A.即使有x To Mana After Each Kill
Traps殺的monsters都不會給你mana的.

Q有什麼屬性對Blade系攻擊有效?
A:
*blade系skill是要AR的*
(mods只算計主武器,詳情看MA部份)
Blade Sentinel
有效
-Deadly Strike
-Elemental damage/Venom (3/8)
-Physical/Weapon damage (3/8)
-Pierce Target (natural)
沒有效
-Hit Causes Monster to Flee
-Hit Freezes Target
-Open Wounds
-Hit Slows Target
-KnockBack
-Hit Blinds Target
-Crushing Blow
-Chance to cast on Striking

Blade fury
有效
-Ignore Target Defense
-Crushing Blow
-Hit Causes Monster to Flee
-Knockback
-Chance to cast on Striking
-Hit Freezes Target
-Elemental Damage/Venom (3/4)
-Leech
-Open Wounds
-Hit Blinds Target
-Prevent Monster Heal
-Physical/Weapon Damage (3/4)
沒有效
-Chance to cast on Attacking
-Pierce Target
Blade fury攻擊是固定每6frame一發.

Blade shield
有效
-Deadly Strike
-Elemental Damage/Venom (1/4)
-Leech
-Physical/Weapon Damage (1/4)
沒有效
-Open Wounds
-Crushing Blow
-Hit Causes Monster to Flee
-KnockBack
-Hit Freezes Target
-Chance to Cast on Striking
-Pierce Target
註,Bladeshield是每25 frame(大約等於1秒)攻擊一次,Range是固定6(4yards)
Bladeshield是可以被擋格,但對方不會出現擋格的狀態.

SD系
Q.聽說1.09 claw mastery是有bug的,現在1.10什麼樣?
A.1.09 mastery 100%CS bug已fix,暫時CM沒有新bug

Q.Psychic Hammer和MB的damage如果計算?
A.PH是一半physical一半Magic,MB是全Physical damage.

Q.可以同時使用BoS,Fade,Venom嗎?
A.BoS和fade不可以同時用,只可BoS +Venom,或Fade venom

Q.Fade除了增resistance,還有什麼特別?
A.Fade是有隱藏的physical damage reduce%(物免%)的lvl1=1%, lvl 10=10%,如此類推
items上加的Skill level也算的.不過只有開住Fade先有效

Q.聽說Mind Blast不能再作出Stun lock,是否真的?
A.和1.09,一樣沒有變.
只要對方頭上有星星,你的攻擊能實質擊中對方,不論damage過了對方1/12HP沒有,
也會stun的.所以Trap+Mb仍是有效.

Q.Weapon Block好像強了,到底是什麼樣?
A.現在1.10的weapon block可以block一些unblockable攻擊,如Smite,boneSpirit,Bonespear等等
另外,你跑動的時候,Weapon block%是等於零的.
可說是amazon dodge+Avoid混合版.但沒有evade的效果

Q.實際上,有什麼可以block,具體說明
A.這裡只列7個class 常用skill.
Asn
Blade Fury - Blockable
Blade Sentinel - Blockable
Blade Shield - Blockable
Phoenix Strike - Blockable
Lightning Sentry - Blockable
Wake of Inferno - UnBlockable
Nec
Poison Nova - Blockable
Teeth - Blockable
Bone Spear - Blockable
Bone Spirit - Blockable
Pal
Blessed Hammer - Blockable
Fist of the Heavens - Blockable
Smite - Blockable
Sorc
Fireball - Blockable
Firebolt/Hydra - Blockable
Meteor - Blockable
Firewall - Unblockable
Blaze - Unblockable
Blizzard - Blockable
Ice Bolt - Blockable
Frozen Orb- Blockable
Chain lightning/lightning- Blockable
Druid
Fissure - Unblockable
Hurricane - Blockable
Molten Boulder - Unblockable
Artic Blast - Unblockable


Q.增加Blocking 的items(如Guardian angel)對Weapon block有效嗎?
A. NO!

Q:如何得知Shadow warrior和Shadow master用什麼裝備?
A: (from diabloii.net)
SWarriors get all their bonuses at level one
-Magical Blade Talon on their left hand
-Magical Cestus on their right hand
-Magical version of the your own armor's base item (eg. if you wore Greyform, they would spawn with a magical version of Quilted Armor)
-Magical version of your own helm's base item

---

At level 1, SMs spawn with
-Superior Suwayyah/War Fist/Scissors Suwayyah on their right hand
-Superior Battle Cestus/Runic Talon on their left hand
-Superior version of your own armor's base item

At level 5, SMs spawn with
-Superior Bramble Mitts/Vambraces/Orge Gauntlets

At level 6, SMs spawn with
-Magical version of your own armor's base item
-Magical version of your own helm's base item
-Magical Bramble Mitts/Vambraces/Orge Gauntlets
-Magical Suwayyah/War Fist/Scissors Suwayyah on their right hand
-Magical Battle Cestus/Runic Talon on their left hand

At level 9, SMs spawn with
-Magical right ring

At level 11, SMs spawn with
-Rare version of your own armor's base item
-Rare version of your own helm's base item
-Rare right ring
-Rare Bramble Mitts/Vambraces/Orge Gauntlets
-Rare Suwayyah/War Fist/Scissors Suwayyah on their right hand
-Rare Battle Cestus/Runic Talon on their left hand

At level 13, SMs spawn with
-Rare left ring

At level 17, SMs spawn with
-Rare amulet

So, all in all, a maxed out(item-wise) SM would spawn with
-Rare version of your own armor's base item
-Rare version of your own helm's base item
-Rare left ring
-Rare right ring
-Rare amulet
-Rare Bramble Mitts/Vambraces/Orge Gauntlets
-Rare Suwayyah/War Fist/Scissors Suwayyah on their right hand
-Rare Battle Cestus/Runic Talon on their left hand

Shadow Warrior:
- Base mana cost is 27, +0.5 mana per level
- Has 40% physical damage resistance in all difficulty levels
- Gains +4% resistance per level to fire/cold/lightning/poison, capped at 75%.
- Receives +10 strength and dexterity per level.
- Now has a 6 second delay
- Regeneration rate is 3 (heals fully in 55 seconds)
- Base health is 376, +15% per level
- Base defense is 196, +12% per level
- Base AR is 163/243/363 for Normal/Nightmare/Hell, +40% per level (could be just +40 though)
- Base item level is 18, +2 per level

Shadow Master:
- Base mana cost is 35, +0.5 mana per level
- Has 40% physical damage resistance in all difficulty levels
- Receives +10 strength and dexterity per level.
- Now has a 6 second delay
- Regeneration rate is 2 (heals fully in 82 seconds)
- Base health is 376, +15% per level
- Base defense is 196, no bonus per level
- Base AR is 163/243/363 for Normal/Nightmare/Hell, +40% per level (could be just +40 though)
- Base item level is 24, +3 per level

Q.如何知道SW/SM的skill level?
A.影子(warriors and masters)使用X技能的slvl=1/2(玩家当前X技能的等级)+1/3(当你召唤她时影子(warriors and masters)的技能等级)


Q.Cloak of shadows在pvp是否有效?28lvl減對方95%def!是否等於必中?
A.CoS只會減對方BASE DEF.
Example:
Paladin base def 3000
after Holy shield=30000
CoS-50%DEF
結果Pal的def=28500.因此cos在 pvp作用不算大



其他
Q.如何分辨好的chaos材料?

A.
1.基本上只考慮Suwayyah或scissors suwayyah
Warfist不用考慮,因為只有2sockets
其他的damage偏低,ww上沒有優勢,除非是特別的Dtalon fade sin.
2.有ED%,最好是15%perfect~
3.skill 要求,有先後排名
I.WB/DF/MB/
II.FADE/Venom/SM
III.LS/WoF/BF
4.ethereal的是取決買家的需要

Chaos的材料的选择,需要满足与:
1,拥有必需技能而且该技能过路点较多,比如DF,LS
2,要考虑C/S下,一些必不可少的主攻技能,例如MB
3,还要依据另一个Weapon Side的装备进行选择,例如另一Weapon Side是Oak+Storm,那么材料上的Venom,SM基本上无用

Fury材料的选择:
1,补充Chaos技能的欠缺,例如WoF
2,增加某些技能的Slv,且此类技能无法在另一Weapon Side Cast,例如WB,即增强C/C
3,同Chaos,某些可以通过另一个Weapon Side Cast并且Slv要比Chaos+Fury还要高的Skill,例如Venom,SM,Fade,基本无用。当然如果在对SM的加成上,Chaos+3,Fury+3,那还是可以的
4,增强整体技能,例如DF,MB



Q.Chaos的WW要多少ias方可以max frame?
A.所有可做chaos的claw都是max frame.

Q.Chaos的WW的range是多少?
A.暫時的結論Range=3

1.10有效的fhr/fcr table
Hit Recovery Frame Rates
0% - 9 frames
7% - 8 frames
15% - 7 frames
27% - 6 frames
48% - 5 frames
86% - 4 frames
200% - 3 frames
4680% - 2 frames

Faster Cast Frame Rates
0% - 16 frames
8% - 15 frames
16% - 14 frames
27% - 13 frames
42% - 12 frames
65% - 11 frames
102% - 10 frames
174% - 9 frames