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魔法词缀[英文资料] [复制链接]

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只看楼主 倒序阅读 使用道具 楼主  发表于: 2010-11-21 12:57:06
魔法词缀[英文资料]


以下资料来源于官方主页:http://www.battle.net/diablo2exp/items/magic/
转载于此便于查询。

【索引】

第1-4楼:一般前缀 - General Magic Prefixes
第5-7楼:一般后缀 - General Magic Suffixes
第 8 楼:聚气后缀 - Charged Items Magic Suffixes
第 9 楼:施展后缀 - Procing Spell Suffixes
第10 楼:珠宝词缀 - Jewel Magic Prefixes and Suffixes
第11 楼:超大型护身符(GC)词缀 - Large Charms Magic Prefixes and Suffixes (Grand)
第12 楼:大型护身符(LC)词缀 - Medium Charms Magic Prefixes and Suffixes (Large)
第13 楼:小护身符(SC)词缀 - Small Charms Magic Prefixes and Suffixes


说明:

Example: Gold Short Sword

The numbers listed next to the items the prefixes appear on, are levels used in several calculations (Gambling, Horadric Cube Recipes, more). These are not to be confused with the Level Requirements that you actually see listed on items. These levels are also not the character levels required to use or find these prefixes. A level of 30 on a prefix doesn't mean you have to be 30 to see or use it. However, if your character level is at that level shown next to the item, you will be able to create (Horadric Cube) and Gamble these magical bonuses. The uses of these levels will be shown in more detail in other sections of this guide.

Item Level Requirements
......Rare Items do not list the magic prefixes and suffixes by name so you will have to figure out based on their stats what magic prefixes and suffixes are being used.

Colors
Items shown in yellow can appear on both Magic and Rare Items. Items shown in violet can only appear on Magic Items but not Rare Items.

Armor = Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Heads=Necromancer Shrunken Heads
Weapon = Missile Weapon, Melee Weapon, Thrown Weapon
Combo Weapon = Melee Weapons, Thrown Weapons
Missile Weapons = Amazon Bows, Bows, Crossbows, Amazon Javelins
Melee Weapons = Amazon Spears, Wands, Staves, Maces, Swords, Katars,Orbs, Axes, Spears, Polearms
Thrown Weapons = Throwing Knives, Throwing Axes, Javelins
Javelin = Spear
Rod = Scepters, Wands, Staves


The numbers in Brackets (level)[number] show the range of bonus for that level.


此处引用[url=]http://diablo.ultratechnology.net/www.battle.net/diablo2exp/index.php]The Arreat Summit中译版的翻译:

例如: 金之短剑(Gold Short Sword)

下面列表中魔法属性前缀所对应的装备的边上都有一些数字,这些数字所指代的是进行某些计算(比如度波、赫拉迪克宝盒的合成公式等等)时所需的人物等级要求。不要把它们和你平时在装备上所见的装备本身的等级需求相混淆,同样这也不是你使用或者发现包含该魔法属性前缀的装备所需的人物等级要求。打个比方,如果某一个魔法属性前缀所对应的装备边上标注的数字是 30,它所指的并不是你必须达到 30 级才有可能发现或者能够使用该项装备,而是指如果你达到了它所要求的等级,你就可能通过度波或者合成(使用赫拉迪克宝盒)来得到包含该项魔法属性前缀的装备。关于这些等级需求的详细内容你可以在本指南的其他部分查找到。

装备的等级需求
......稀有(Rare)装备的魔法属性并不是根据名称的前、后缀设定的,因此你必须从它的魔法属性里找出哪些前、后缀被使用了,从而得出该装备的等级需求。


黄色标记的装备包括所有魔法(Magic)装备和稀有(Rare)装备。而用蓝色标记的装备仅指代魔法(Magic)装备,不包括稀有(Rare)装备。

防具(Armor) = 护身装甲(Body Armor), 靴子(Boots), 手套(Gloves), 腰带(Belts), 头盔(Helms), 骑士专用盾(Paladin Shields), 死灵法师专用盾(Heads=Necromancer Shrunken Heads)

武器(Weapon) = 远程类武器(Missile Weapon), 近身类武器(Melee Weapon), 投掷类武器(Thrown Weapon)

Combo Weapon =近身类武器(Melee Weapon), 投掷类武器(Thrown Weapon)

远程类武器(Missile Weapons) = 亚马逊专用弓(Amazon Bows), 弓(Bows), 十字弓(Crossbows), 亚马逊专用标枪(Amazon Javelins)

近身类武器(Melee Weapons) = 亚马逊专用矛(Amazon Spears), 杖(Wands), 棍棒类(Staves), 钉鎚(Maces), 剑(Swords), 爪(Katars), 女巫法球(Orbs), 斧(Axes), 矛(Spears), 长柄武器(Polearms)

投掷类武器(Thrown Weapon) = 飞刀(Throwing Knives), 飞斧(Throwing Axes), 标枪(Javelins)

标枪 (Javelins) =矛 (Spears)

棒类(Rods) = 权杖(Scepters), 杖(Wands), 棍棒类(Staves)


*备注: 防具(Armor)包括各类铠甲(Armor)和头盔(Helms)。武器(Weapons)包括除了权杖(Scepters)、杖(Wands)、棍棒(Staves)、弓(Bows)和十字弓(CrossBows)这几类外的所有武器。

方括号内的数字表示的是该等级的相关变动范围,如: (等级)[数字]

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只看该作者 沙发  发表于: 2010-11-21 12:57:31
一般前缀 - General Magic Prefixes 第1页


+Attack Rating

Bronze, +10-20 to Attack Rating, Amulets(1), Circlets(1), Gloves(1), Rings(1), Weapons(1)
Iron, +21-40 to Attack Rating, Circlets(4), Weapons(4), Rings(4)
Steel, +41-60 to Attack Rating, Circlets(8), Weapons(8), Rings(8)
Silver, +61-80 to Attack Rating, Circlets(12), Weapons(12), Rings(12)
Gold, +81-100 to Attack Rating, Circlets(17), Weapons(17), Rings(17)
Platinum, +101-120 to Attack Rating, Circlets(22), Weapons(22), Rings(22)
Meteoric, +121-150 to Attack Rating, Weapons(27)
Strange, +151-300 to Attack Rating, Weapons(32)
Weird, +301-450 to Attack Rating, Weapons(37)

+ Attack Rating (Based On Character Level)

Hawkeye, +1.5 [12] 6-594 Attack Rating (Based On Character Level), Weapons(35)

+ Cold Damage

Snowy, +6-9 Minimum and 19-30 Maximum Cold Damage - 1 sec Duration, Circlets(25),Weapons(25)
Shivering, +10-15 Minimum and 31-45 Maximum Cold Damage - 2 sec Duration, Weapons(35)
Boreal, +16-23 Minimum and 46-90 Maximum Cold Damage - 3 sec Duration, Weapons(50)
Hibernal, +24-45 Minimum and 91-140 Maximum Cold Damage - 4 sec Duration, Weapons(70)

+ Fire Damage

Fiery, +16-25 Minimum and 31-60 Maximum Fire Damage, Circlets(25), Weapons(25)
Smoldering, +26-50 Minimum and 61-90 Maximum Fire Damage, Weapons(35)
Smoking, +51-80 Minimum and 91-130 Maximum Fire Damage, Weapons(47)
Flaming, +81-120 Minimum and 131-180 Maximum Fire Damage, Weapons(61)
Condensing, +121-170 Minimum and 181-240 Maximum Fire Damage, Weapons(77)

+ Lightning Damage

Static, +1 Minimum and 49-120 Maximum Lightning Damage, Circlets(25), Weapons(25)
Glowing, +1 Minimum and 121-180 Maximum Lightning Damage, Weapons(34)
Buzzing, +1 Minimum and 181-260 Maximum Lightning Damage, Weapons(46)
Arcing, +1 Minimum and 261-360 Maximum Lightning Damage, Weapons(60)
Shocking, +1 Minimum and 361-480 Maximum Lightning Damage, Weapons(76)

+ Poison Damage

Septic, +6 Poison Damage Over 2 Seconds, Weapons(1), Circlets(1)
Foul, +12 Poison Damage Over 3 Seconds, Weapons(10)
Corrosive, +80 Poison Damage Over 4 Seconds, Weapons(20)
Toxic, +150 Poison Damage Over 5 Seconds, Weapons(35)
Pestilent, +275 Poison Damage Over 6 Seconds, Weapons(50)

+ Damage

Jagged, +10-20% Damage, Circlets(1), Weapons(1)
Deadly, +21-30% Damage, Circlets(5), Weapons(5)
Vicious, +31-40% Damage, Weapons(8)
Brutal, +41-50% Damage, Weapons(14)
Massive, +51-65% Damage, Weapons(20)
Savage, +66-80% Damage, Weapons(26)
Merciless, +81-100% Damage, Weapons(32)
Ferocious, +101-200% Damage, Weapons(41)
Cruel, +201-300% Damage, Weapons(51)
Weapons with Enhanced Damage get a bonus of +1 to minimum and maximum damage.

+% Attack Rating (Based On Character Level)

Visionary, + (1 Per Character Level) 1-99% To Attack Rating (Based On Character Level),Helms(35), Missile Weapons(35)

+ Attack Rating/Max Damage (Based On Character Level)

Fool's, + (16.5 Per Character Level) 16.5-1633.5 To Attack Rating / + (0.5 Per Character Level) 0.5-49.5 To Maximum Damage (Based On Character Level), Weapons(50)
Grinding, + (0.75 Per Character Level) 0.75-74.25 To Maximum Damage (Based On Character Level), Weapons(50)

+ Attack Rating and + Damage

Sharp, +10-20 to Attack Rating, Damage: +10-20%, Weapons(5)
Fine, +21-40 to Attack Rating, Damage: +21-30%, Weapons(12)
Warrior's, +41-60 to Attack Rating, Damage: +31-40%, Weapons(19)
Soldier's, +61-80 to Attack Rating, Damage: +41-50%, Weapons(27)
Knight's, +81-100 to Attack Rating, Damage: +51-65%, Weapons(38)
Lord's, +101-120 to Attack Rating, Damage: +66-80%, Weapons(47)
King's, +121-150 to Attack Rating, Damage: +81-100%, Weapons(56)
Master's, +151-250 to Attack Rating, Damage: +101-150%, Weapons(56)
Grandmaster's, +251-300 to Attack Rating, Damage: +151-200%, Weapons(69)
Weapons with Enhanced Damage get a bonus of +1 to minimum and maximum damage.

+ Attack Rating and + Damage vs Demons

Lunar, +25-50 to Attack Rating vs Demons, Damage: +10-25% vs Demons, Circlets(3),Weapons(3)
Arcadian, +51-100 to Attack Rating vs Demons, Damage: +26-50% vs Demons, Circlets(15),Weapons(15)
Unearthly, +101-150 to Attack Rating vs Demons, Damage: +51-100% vs Demons,Weapons(25)
Astral, +151-200 to Attack Rating vs Demons, Damage: +101-150% vs Demons, Weapons(35)
Elysian, +201-300 to Attack Rating vs Demons, Damage: +151-200% vs Demons, Weapons(45)
Celestial, +300-400 to Attack Rating vs Demons, Damage: +201-300% vs Demons, Weapons(55)
Damage vs Demons does not show up on the Character Screen, it must be calculated separately.

+ Attack Rating and + Damage vs Undead

Consecrated, +25-75 to Attack Rating vs Undead, Damage: +25-75% vs Undead, Weapons(1)
Pure, +76-175 to Attack Rating vs Undead, Damage: +76-125% vs Undead, Weapons(15)
Sacred, +175-250 to Attack Rating vs Undead, Damage: +126-200% vs Undead, Weapons(25)
Hallowed, +251-325 to Attack Rating vs Undead, Damage: +201-275% vs Undead, Weapons(35)
Divine, +326-450 to Attack Rating vs Undead, Damage: +276-350% vs Undead, Weapons(55)
Damage vs Undead does not show up on the Character Screen, it must be calculated separately.

+ Defense

Sturdy, +10-30% Defense, Armor(1)[10-20%](4)[21-30%]
Strong, +31-40% Defense, Armor(9)
Glorious, +41-50% Defense, Armor(19)
Blessed, +51-65% Defense, Armor(25)
Saintly, +66-80% Defense, Armor(31)
Holy, +81-100% Defense, Armor(36)
Godly, +101-200% Defense, Armor(45)
Items with Enhanced Defense always have the maximum amount of Defense +1.

+ Defense (Based On Character Level)

Faithful, + (3 Per Character Level) 3-297 Defense / + (0.5 Per Character Level) 0.5-49.5 Defense (Based On Character Level), Body Armor(30)[24], Belts(30)[4], Boots(30)[4], Gloves(30)[4],Shields(30)[4]

+ Mana

Lizard's, +1-5 to Mana, Amulets(1)[1-2](3)[1-5], Armor(1)[1-2](3)[1-5], Orbs(1)[1-2](3)[1-5],Rings(1)[1-2](3)[1-5], Rods(1)[1-2](3)[1-5]
Snake's, +5-10 to Mana, Amulets(6), Belts(6), Circlets(6), Rings(6), Rods(6), Shields(6)
Serpent's, +11-20 to Mana, Amulets(14), Belts(14), Circlets(14), Rings(14), Rods(14), Shields(14),Body Armor(37), Boots(37), Gloves(37), Orbs(37), Rods(37), Weapons(37)
Drake's, +21-30 to Mana, Amulets(20), Circlets(20), Orbs(20), Rings(20), Rods(20)
Dragon's, +31-40 to Mana, Amulets(24), Circlets(24), Orbs(24), Rings(24), Rods(24), Body Armor(52), Boots(52), Gloves(52)
Wyrm's, +41-60 to Mana, Amulets(30), Circlets(30), Orbs(30), Rings(30), Rods(30)
Great Wyrm's, +61-90 to Mana, Amulets(37), Circlets(37), Orbs(37), Rings(37), Rods(37)
Bahamut's, +91-120 to Mana, Amulets(45), Circlets(45), Orbs(45), Rings(45), Rods(45)
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只看该作者 板凳  发表于: 2010-11-21 12:57:43
一般前缀 - General Magic Prefixes 第2页

+ Mana (Based On Character Level)

Mnemonic, + (0.75 Per Character Level) 0.75-74.25 Mana (Based On Character Level), Helms(25)

+ Light Radius

Glimmering, +1 to Light Radius, Amulets(1), Armor(1), Orbs(1), Rings(1), Staves(1), Wands(1)
Glowing, +2 to Light Radius, Amulets(6), Armor(6), Orbs(6), Rings(6), Staves(6), Wands(6)
The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than a net of +5 to Light Radius will not matter.

+ Fire Resist

Crimson, Fire Resist +5-10%, Amulets(1)[5%](5)[5-10%], Armor(1)[5%](5)[5-10%],Circlets(1)[5%](5)[5-10%], Orbs(1)[5%](5)[5-10%], Rings(1)[5%](5)[5-10%],Weapons(1)[5%](5)[5-10%]
Russet, Fire Resist +11-20%, Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12),Weapons(35)
Garnet, Fire Resist +21-30%, Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18),Weapons(55)
Ruby, Fire Resist +31-40%, Amulets(25),  Boots(25), Circlets(25), Orbs(25), Rods(25)

+ Cold Resist

Azure, Cold Resist +5-10%, Amulets(1)[5%](5)[5-10%], Armor(1)[5%](5)[5-10%],Circlets(1)[5%](5)[5-10%], Orbs(1)[5%](5)[5-10%], Rings(1)[5%](5)[5-10%],Weapons(1)[5%](5)[5-10%]
Lapis, Cold Resist +11-20%, Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12),Weapons(35)
Cobalt, Cold Resist +21-30%, Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18),Weapons(55)
Sapphire, Cold Resist +31-40%, Amulets(25), Boots(25), Circlets(25), Orbs(25), Rods(25),

+ Lightning Resist

Tangerine, Lightning Resist +5-10%, Amulets(1)[5%](5)[5-10%], Armor(1)[5%](5)[5-10%],Circlets(1)[5%](5)[5-10%], Orbs(1)[5%](5)[5-10%], Rings(1)[5%](5)[5-10%],Weapons(1)[5%](5)[5-10%]
Ocher, Lightning Resist +11-20%, Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12),Weapons(35)
Coral, Lightning Resist +21-30%, Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18),Weapons(55)
Amber, Lightning Resist +31-40%, Amulets(25), Boots(25), Circlets(25), Orbs(25), Rods(25)

+ Poison Resist

Beryl, Poison Resist +5-10%, Amulets(1)[5%](5)[5-10%], Armor(1)[5%](5)[5-10%],Circlets(1)[5%](5)[5-10%], Orbs(1)[5%](5)[5-10%], Rings(1)[5%](5)[5-10%],Weapons(1)[5%](5)[5-10%]
Viridian, Poison Resist +11-20%, Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12),Weapons(35)
Jade, Poison Resist +21-30%, Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18),Weapons(55)
Emerald, Poison Resist +31-40%, Amulets(25), Boots(25), Circlets(25), Orbs(25), Rods(25)

+ Resist all

Shimmering, +3-7% to each Resistance, Shields(6), Amulets(8), Circlets(8), Rings(45)
Rainbow, +8-11% to each Resistance, Shields(18), Amulets(21), Circlets(21), Rings(56)
Scintillating, +12-15% to each Resistance, Shields(28), Amulets(34), Circlets(34), Rings(67)
Prismatic, +16-20% to each Resistance, Shields(39), Amulets(42), Circlets(42)
Chromatic, +21-30% to each Resistance, Shields(50), Amulets(55), Circlets(55)

+ All Skill Levels

Maiden's, +1 Amazon Skill Levels, Bows(30), Crossbows(30), Javelins(30), Spears(30), Amulets(36),Circlets(36)
Valkyrie's, +2 to Amazon Skill Levels, Bows(50), Crossbows(50), Javelins(30), Spears(50),Amulets(90), Circlets(90)
Slayer, +1 to Barbarian Skill Levels, Axes(30), Barbarian Helms(30), Clubs(30), Hammers(30),Javelins(30), Daggers(30), Maces(30), Throwing Weapons(30), Spears(30), Swords(30),Amulets(36), Circlets(36)
Berserker, +2 to Barbarian Skill Levels, Axes(50), Barbarian Helms(50), Clubs(50), Hammers(50),Javelins(50), Daggers(50), Maces(50), Throwing Weapons(50), Spears(50), Swords(50),Amulets(90), Circlets(90)
Monk's, +1 to Paladin Skill Levels, Paladin Shields(30), Scepters(30), Hammers(35), Maces(35),Shields(35), Swords(35), Amulets(36), Circlets(36)
Priest's, +2 to Paladin Skill Levels, Paladin Shields(50), Scepters(50), Hammers(60), Maces(60),Shields(65), Swords(60), Amulets(90), Circlets(90)
Summoner's, +1 to Necromancer Skill Levels, Head(30), Daggers(30), Wands(30), Amulets(36),Circlets(36)
Necromancer's, +2 to Necromancer Skill Levels, Head(50), Daggers(50), Wands(50), Amulets(90),Circlets(90)
Angel's, +1 to Sorceress Skill Levels, Orbs(30), Staves(30), Amulets(36), Circlets(36)
Arch-Angel's, +2 to Sorceress Skill Levels, Orbs(50), Staves(50), Amulets(90), Circlets(90)
Shaman's, +1 to Druid Skill Levels, Clubs(30), Druid Pelts(30), Amulets(36), Circlets(36)
Hierophant's, +2 to Druid Skill Levels, Clubs(50), Druid Pelts(50), Amulets(90), Circlets(90)
Magekiller's, +1 to Assassin Skill Levels, Katars(30), Amulets(36), Circlets(36)
Witch-hunter's, +2 to Assassin Skill Levels, Katars(50), Amulets(90), Circlets(90)
Note: Items with this magical Prefix will only add additional points to skills that already have at least one skill point.
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只看该作者 3楼 发表于: 2010-11-21 12:57:56
一般前缀 - General Magic Prefixes 第3页

+ Skill Tab Levels


Amazon Skills
Fletcher's, +1 Amazon Bow and Crossbow Skills, Bows(20), Crossbows(20), Gloves(20)
Bowyer's, +2 Amazon Bow and Crossbow Skills, Bows(40), Crossbows(40), Gloves(40)
Archer's, +3 Amazon Bow and Crossbow Skills, Bows(60), Crossbows(60), Gloves(60)
Acrobat's, +1 Amazon Passive Skills, Amulets(20), Circlets(20), Gloves(20)
Gymnast's, +2 Amazon Passive Skills, Amulets(40), Circlets(40), Gloves(40)
Athlete's, +3 Amazon Passive Skills, Amulets(60), Circlets(60), Gloves(60)
Harpoonist's, +1 Amazon Javelin and Spear Skills, Gloves(20), Spears(20)
Spearmaiden's, +2 Amazon Javelin and Spear Skills, Gloves(40), Spears(40)
Lancer's, +3 Amazon Javelin and Spear Skills, Gloves(60), Spears(60)

Sorceress Skills
Burning, +1 Sorceress Fire Spells, Amulets(20), Circlets(20), Orbs(20), Staves(20)
Blazing, +2 Sorceress Fire Spells, Amulets(40), Circlets(40), Orbs(40), Staves(40)
Volcanic, +3 Sorceress Fire Spells, Amulets(60), Circlets(60), Orbs(60), Staves(60)
Sparking, +1 Sorceress Lightning Spells, Amulets(20), Circlets(20), Orbs(20), Staves(20)
Charged, +2 Sorceress Lightning Spells, Amulets(40), Circlets(40), Orbs(40), Staves(40)
Powered, +3 Sorceress Lightning Spells, Amulets(60), Circlets(60), Orbs(60), Staves(60)
Chilling, +1 Sorceress Cold Spells, Amulets(20), Circlets(20), Orbs(20), Staves(20)
Freezing, +2 Sorceress Cold Spells, Amulets(40), Circlets(40), Orbs(40), Staves(40)
Glacial, +3 Sorceress Cold Spells, Amulets(60), Circlets(60), Orbs(60), Staves(60)

Necromancer Skills
Hexing, +1 Necromancer Curses, Amulets(20), Circlets(20), Heads(20), Wands(20)
Blighting, +2 Necromancer Curses, Amulets(40), Circlets(40), Heads(40), Wands(40)
Accursed, +3 Necromancer Curses, Amulets(60), Circlets(60), Heads(60), Wands(60)
Fungal, +1 Necromancer Poison and Bone Spells, Amulets(20), Circlets(20), Head(20),Daggers(20), Wands(20)
Noxious, +2 Necromancer Poison and Bone Spells, Amulets(40), Circlets(40), Head(40),Daggers(40), Wands(40)
Venomous, +3 Necromancer Poison and Bone Spells, Amulets(60), Circlets(60), Head(60),Daggers(60), Wands(60)
Graverobber's, +1 Necromancer Summoning Spells, Amulets(20), Circlets(20), Head(20),Wands(20)
Mojo, +2 Necromancer Summoning Spells, Amulets(40), Circlets(40), Head(40), Wands(40)
Golemlord's, +3 Necromancer Summoning Spells, Amulets(60), Circlets(60), Head(60), Wands(60)

Paladin Skills
Lion Branded, +1 Paladin Combat Skills, Amulets(20), Circlets(20), Maces(20), Paladin Shields(20),Scepters(20), Shields(20), Swords(20)
Hawk Branded, +2 Paladin Combat Skills, Amulets(40), Circlets(40), Maces(40), Paladin Shields(40),Scepters(40), Shields(40), Swords(40)
Rose Branded, +3 Paladin Combat Skills, Amulets(60), Circlets(60), Maces(60), Paladin Shields(60),Scepters(60), Shields(60), Swords(60)
Captain's, +1 Paladin Offensive Auras, Amulets(20), Circlets(20), Maces(20), Paladin Shields(20),Scepters(20), Shields(20), Swords(20)
Commander's, +2 Paladin Offensive Auras, Amulets(40), Circlets(40), Maces(40), Paladin Shields(40), Scepters(40), Shields(40), Swords(40)
Marshal's, +3 Paladin Offensive Auras, Amulets(60), Circlets(60), Maces(60), Paladin Shields(60),Scepters(60), Shields(60), Swords(60)
Preserver's, +1 Paladin Defensive Auras, Amulets(20), Circlets(20), Paladin Shields(20), Shields(20)
Warder's, +2 Paladin Defensive Auras, Amulets(40), Circlets(40), Paladin Shields(40), Shields(40)
Guardian's, +3 Paladin Defensive Auras, Amulets(60), Circlets(60), Paladin Shields(60), Shields(60)

Barbarian Skills
Expert's, +1 Barbarian Combat Skills, Barbarian Helms(20), Helms(20), Weapons(20)
Veteran's, +2 Barbarian Combat Skills, Barbarian Helms(40), Helms(40), Weapons(40)
Master's, +3 Barbarian Combat Skills, Barbarian Helms(60), Helms(60), Weapons(60)
Fanatic, +1 Barbarian Combat Masteries, Amulets(20), Barbarian Helms(20), Weapons(20)
Raging, +2 Barbarian Combat Masteries, Amulets(40), Barbarian Helms(40), Weapons(40)
Furious, +3 Barbarian Combat Masteries, Amulets(60), Barbarian Helms(60), Weapons(60)
Sounding, +1 Barbarian Warcries, Amulets(20), Barbarian Helms(20), Weapons(20)
Resonant, +2 Barbarian Warcries, Amulets(40), Barbarian Helms(40), Weapons(40)
Echoing, +3 Barbarian Warcries, Amulets(60), Barbarian Helms(60), Weapons(60)
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只看该作者 4楼 发表于: 2010-11-21 12:58:04
一般前缀 - General Magic Prefixes 第4页

Druid Skills
Trainer's, +1 Druid Summoning, Amulets(20), Circlets(20), Clubs(20), Druid Pelts(20)
Caretaker's, +2 Druid Summoning, Amulets(40), Circlets(40), Clubs(40), Druid Pelts(40)
Keeper's, +3 Druid Summoning, Amulets(60), Circlets(60), Clubs(60), Druid Pelts(60)
Spiritual, +1 Druid Shapeshifting, Amulets(20), Circlets(20), Clubs(20), Druid Pelts(20)
Feral, +2 Druid Shapeshifting, Amulets(40), Circlets(40), Clubs(40), Druid Pelts(40)
Communal, +3 Druid Shapeshifting, Amulets(60), Circlets(60), Clubs(60), Druid Pelts(60)
Nature's, +1 Druid Elemental, Amulets(20), Circlets(20), Clubs(20), Druid Pelts(20)
Terra's, +2 Druid Elemental, Amulets(40), Circlets(40), Clubs(40), Druid Pelts(40)
Gaea's, +3 Druid Elemental, Amulets(60), Circlets(60), Clubs(60), Druid Pelts(60)

Assassin Skills
Entrapping, +1 Assassin Traps, Amulets(20), Circlets(20), Katars(20)
Trickster's, +2 Assassin Traps, Amulets(40), Circlets(40), Katars(40)
Cunning, +3 Assassin Traps, Amulets(60), Circlets(60), Katars(60)
Mentalist's, +1 Assassin Shadow Disciplines, Amulets(20), Circlets(20), Helms(20), Katars(20)
Psychic, +2 Assassin Shadow Disciplines, Amulets(40), Circlets(40), Helms(40), Katars(40)
Shadow, +3 Assassin Shadow Disciplines, Amulets(60), Circlets(60), Helms(60), Katars(60)
Shogukusha's, +1 Assassin Martial Arts, Amulets(20), Circlets(20), Gloves(20), Katars(20)
Sensei's, +2 Assassin Martial Arts, Amulets(40), Circlets(40), Gloves(40), Katars(40)
Kenshi's, +3 Assassin Martial Arts, Amulets(60), Circlets(60), Gloves(60), Katars(60)

Damage Generates Mana

Vulpine, 7-12% (varies) Damage taken Goes to Mana, Amulets(9), Orbs(9), Shields(9), Staves(9)
Items of Vulpine regenerate mana based on how much damage you take. You will only receive mana back when you are damaged, so if you are not being hit a lot, an item that regenerates mana faster, or a Triumphant Item that gives +1 to Mana after each kill might be more valuable.
Example: If you take 10 damage, you will gain 1 mana.
Will you gain mana when your Minions or Hirelings are damaged?, No, Minions or Hirelings do not factor in.

Each Kill Regenerates Mana

Triumphant, +1 Point of Mana After Each Kill, Circlets(3), Rings(3), Weapons(3)
Victorious, +2-5 Points of Mana After Each Kill, Circlets(17), Weapons(17)
Triumphant Items are especially valuable for the Sorceress, because each kill will generate mana. Mana Steal Items will only work for the Sorceress when she is attacking with a Staff, Weapon, Bow or Crossbow because they require physical attacks. The Sorceress typically uses spells to destroy her enemies so she needs an item that generates mana faster or generates mana when using her spells. Triumphant items can regenerate mana for the Sorceress even when she uses her Cold, Fire, and Lighting based spells. But Triumphant isn't for the Sorceress alone, any class can use it to help with mana problems.
Triumphant Items will not work when the killing blow is made by a Minion.

Better Chance of Getting Magic Items

Felicitous, 5-10% Better Chance of Getting Magic Item, Amulets(5), Circlets(5), Rings(5)
Fortuitous, 11-15% Better Chance of Getting Magic Item, Amulets(12), Circlets(12), Rings(12)
"% Better Chance of Getting Magic Item" can provide a significant increase in the number Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items will want to invest heavily in this magical bonus.
[[url=Learn]http://www.battle.net/diablo2exp/items/magic/magicfind.shtml]Learn more!]

+ Max Stamina

Rugged, +5-20 to Max Stamina, Amulets(1)[5-10](8)[11-20], Belts(1)[5-10](8)[11-20],Boots(1)[5-10](8)[11-20], Circlets(1)[5-10](8)[11-20], Gloves(1)[5-10], Rings(1)[5-10](8)[11-20]
Vigorous, +21-30 to Max Stamina, Belts(16), Boots(16)

+ Stamina Regeneration

Tireless, Heal Stamina +25-50%, Boots(1)[10%](6)[25%](14)[50%]
This can allow you to run much further and recover more quickly after running out of Stamina.

Make Monsters Flee When Hit

Screaming, Hit Causes Monsters to Flee 12-25% [16-32], Bows(10)[16], Crossbows(10)[16],Weapons(10)[32]
Howling, Hit Causes Monsters to Flee 18-50% [24-64], Bows(16)[24], Crossbows(16)[24],Weapons(16)[64]
Wailing, Hit Causes Monsters to Flee 25-100% [32-128], Bows(24)[32], Crossbows(24)[32],Weapons(20)[128]
If the Character Level + 1 + Howl Skill Level > Monster Level, the monster will flee.

Add Sockets

Mechanic's, Add 1-2 Sockets, Body Armor(10), Circlets(10), Helms(10), Shields(10), Weapons(10)
Artisan's, Add 3 Sockets, Body Armor(33), Helms(33), Shields(33), Weapons(33)
Jeweler's, Add 4 Sockets, Body Armor(55), Helms(55)[3], Shields(55), Weapons(55)
You cannot add more sockets than the weapon or armor would normally allow.

Add Quantity To Throwing Weapons

Compact, +20-40 Quantity, Throwing Weapons(2)
Thin, +41-80 Quantity, Throwing Weapons(17)
Dense, +80-120 Quantity, Throwing Weapons(38)
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只看该作者 5楼 发表于: 2010-11-21 12:58:11
一般后缀 - General Magic Suffixes 第1页


+ Strength

Strength, +1-2 to Strength, Amulets(1), Belts(1), Circlets(1), Clubs(1), Hammers(1), Body Armor(5), Maces(5), Rings(1)[1](5)[1-2], Scepters(5), Gloves(1)[1](12)[1-2], Melee Weapons(12),Shields(12)
Might, +3-5 to Strength, Amulets(10), Belts(10), Circlets(10), Clubs(10), Hammers(10), Body Armor(21), Maces(21), Rings(21), Scepters(21), Gloves(33), Melee Weapons(33), Shields(33)
Ox, +6-9 to Strength, Amulets(26), Belts(26), Circlets(26), Clubs(26), Hammers(26), Body Armor(38), Maces(38), Rings(38), Scepters(38), Gloves(45), Melee Weapons(45), Shields(45)
Giant, +10-15 to Strength, Amulets(42), Belts(42), Circlets(42), Clubs(42), Hammers(42) Body Armor(55), Maces(55), Rings(55), Scepters(55) Gloves(59), Melee Weapons(59)
Titan, +16-20 to Strength, Amulets(58), Belts(58), Circlets(58), Clubs(58), Hammers(58) Body Armor(74), Maces(74), Rings(74), Scepters(74)
Atlas, +21-30 to Strength, Amulets(71), Belts(71), Circlets(71), Clubs(71), Hammers(71)

+ Dexterity

Dexterity, +1-2 to Dexterity, Amulets(2), Bows(2), Circlets(2), Crossbows(2), Gloves(1)[1](6)[1-2],Rings(1)[1](6)[1-2], Body Armor(13), Boots(1)[1](13)[1-2]
Skill, +3-5 to Dexterity, Amulets(11), Bows(11), Circlets(11), Crossbows(11), Gloves(22), Rings(22),Body Armor(34), Boots(34)
Accuracy, +6-9 to Dexterity, Amulets(27), Bows(27), Circlets(27), Crossbows(27), Gloves(39),Rings(39), Body Armor(46), Boots(46)
Precision, +10-15 to Dexterity, Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56),Rings(56), Body Armor(60), Boots(60)
Perfection, +16-20 to Dexterity, Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75),Rings(75)
Nirvana, +21-30 to Dexterity, Amulets(72), Bows(72), Circlets(72), Crossbows(72)

+ Energy

Energy, +1-3 to Energy, Amulets(1), Circlets(1), Orbs(1), Staves(1), Wands(1), Helms(4),Scepters(4), Rings(1)(7)
Mind, +4-6 to Energy, Amulets(7), Circlets(7), Orbs(7), Staves(7), Wands(7), Helms(10),Scepters(10), Rings(13)
Brilliance, +7-10 to Energy, Amulets(13), Circlets(13), Orbs(13), Staves(13), Wands(13),Helms(16), Scepters(16), Rings(21)
Sorcery, +11-15 to Energy, Amulets(21), Circlets(21), Orbs(21), Staves(21), Wands(21),Helms(26), Scepters(26), Rings(31)
Wizardry, +16-20 to Energy, Amulets(31), Circlets(31), Orbs(31), Staves(31), Wands(31),Rings(31)
Enlightenment, +21-30 to Energy, Amulets(41), Circlets(41), Orbs(41), Staves(41), Wands(41)

+ Life

Jackal, +1-5 to Life, Amulets(1), Barb Helms(1), Belts(1), Body Armor(1), Circlets(1), Druid Pelts(4),Shields(4), Clubs(8), Hammers(8), Helms(8), Maces(8), Rings(8)
Fox, +6-10 to Life, Amulets(7), Barb Helms(7), Belts(7), Body Armor(7), Circlets(7), Dru Pelts(11),Shields(11), Clubs(17), Hammers(17), Helms(17), Maces(17), Rings(17)
Wolf, +11-20 to Life, Dru Pelts(11), Shields(11), Amulets(15), Barb Helms(15), Belts(15), Body Armor(15), Circlets(15), Clubs(17), Hammers(17), Helms(17), Maces(17), Rings(17)
Tiger, +21-30 to Life, Amulets(20), Barb Helms(20), Belts(20), Body Armor(20), Circlets(20), Dru Pelts(43), Shields(43), Clubs(51), Hammers(51), Helms(51), Maces(51), Rings(51)
Mammoth, +31-40 to Life, Amulets(20), Body Armor(20), Belts(20), Barb Helms(20), Circlets(20),Dru Pelts(59), Shields(59), Clubs(68), Hammers(68), Helms(68), Maces(68), Rings(68)
Colossus, +41-60 to Life, Amulets(30), Barb Helms(30), Belts(30), Body Armor(30), Circlets(30),Dru Pelts(75), Shields(75)
Squid, +61-80 to Life, Amulets(40), Barb Helms(40), Belts(40), Body Armor(40), Circlets(40)
Whale, +81-100 to Life, Amulets(50), Barb Helms(50), Belts(50) Body Armor(50), Circlets(50)

+ Light Radius

Light, +1 to Light Radius, +15 To Attack Rating, Amulets(1)[+10 AR](6), Body Armor(6),Rings(1)[+10 AR](6), Rods(6)
Radiance, +3 to Light Radius, +30 To Attack Rating, Amulets(15), Bows(15), Crossbows(15),Helms(15), Rings(15), Rods(15)
Sun, +5 to Light Radius, +5% Bonus To Attack Rating, Amulets(17), Bows(17), Crossbows(17),Gloves(17), Helms(17), Rings(17), Rods(17)
The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than net +5 to Light Radius will not matter.
[ 此贴被铃铛在2010-11-21 13:03重新编辑 ]
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只看该作者 6楼 发表于: 2010-11-21 12:58:18
一般后缀 - General Magic Suffixes 第2页

+ Minimum Damage

Worth +1-3 to Minimum Damage Weapons(1)[1-2], Amulets(15)[2-3], Circlets(15)[2-3],Rings(15)[2-3] 
Measure +3-5 to Minimum Damage Weapons(12)[3-4], Amulets(37)[4-5], Rings(37)[4-5],Circlets(37)[4-5] 
Excellence +5-9 to Minimum Damage Weapons(24)[5-8], Amulets(59)[6-9], Circlets(59)[6-9],Rings(59)[6-9] 
Performance +9-14 to Minimum Damage Weapons(48)[9-14], Rings(81)[10-13], Amulets(81)[10-13], Circlets(81)[10-13] 
Transcendence +15-20 to Minimum Damage Weapons(76) 


+ Maximum Damage
Craftsmanship, +1-5 to Maximum Damage, Amulets(1)[1], Circlets(1-7)[1-2](8-14)[2-3](15)[4-5],Rings(1)[1], Weapons(1)[1] 
Quality, +2-8 to Maximum Damage, Weapons(4)[2] Circlets(23-29)[6-7](30)[7-8] 
Maiming, +3-12 to Maximum Damage, Weapons(7)[3-4], Amulets(42)[3-4], Circlets(37-44)[9-10](45)[11-12], Rings(42)[3-4], Shields(42)[3-4] 
Slaying, +5-7 to Maximum Damage, Weapons(11)
Gore, +8-10 to Maximum Damage, Weapons(14)
Carnage, +11-14 to Maximum Damage, Weapons(19)
Slaughter, +15-20 to Maximum Damage, Weapons(25)
Butchery, +21-40 to Maximum Damage, Weapons(35)
Evisceration, +41-63 to Maximum Damage, Weapons(45)

+ Fire Damage

Flame, Adds 1 Minimum and 2-6 Maximum Fire Damage, Weapons(1)[1-2](4)[1-(2-6)],Amulets(40), Gloves(40), Rings(40)
Fire, Adds 1-4 Minimum and 6-11 Maximum Fire Damage, Weapons(15)
Burning, Adds 5-9 Minimum and 10-20 Maximum Fire Damage, Weapons(25)
Incineration, Adds 10-20 Minimum and 21-75 Maximum Fire Damage, Melee Weapons(43)

+ Cold Damage

Frost, Adds 1 Minimum and 1-2 Maximum Cold Damage - 2 sec Duration, Weapons(1)[1 Min](4)[1 Min and 1-2 Max Cold Damage] Amulets(55), Belts(55)
Icicle, Adds 1 Minimum and 3-4 Maximum Cold Damage - 3 sec Duration, Weapons(13)
Glacier, Adds 2-4 Minimum and 4-15 Maximum Cold Damage - 4 sec Duration, Melee Weapons(27)
Winter, Adds 5-9 Minimum and 16-50 Maximum Cold Damage - 5 sec Duration, Melee Weapons(45)

+ Lightning Damage

Shock, Adds 1 Minimum and 6-8 Maximum Lightning Damage, Weapons(1)[1-3](4)[1-(6-8)],Amulets(50), Boots(50), Rings(50)
Lightning, Adds 1 Minimum and 9-16 Maximum Lightning Damage, Weapons(15)
Thunder, Adds 1 Minimum and 17-40 Maximum Lightning Damage, Weapons(25)
Storms, Adds 1-6 Minimum and 40-120 Maximum Lightning Damage, Weapons(34)

+ Poison Damage

Blight, Adds 50 Poison Damage over 3 Seconds (Ring/Amu)/
Adds 7 Poison Damage over 3 seconds (Weapons/Circlets), Circlets(5), Weapons(1)(5),Amulets(45), Rings(45)
Venom, Adds 21 Poison Damage over 4 Seconds, Circlets(15), Weapons(15)
Pestilence, Adds 50 Poison Damage over 5 Seconds, Circlets(25), Weapons(25)
Anthrax, Adds 100 Poison Damage over 6 Seconds, Weapons(33)

Poison Length Reduction

Remedy, Poison Length Reduced by 25%, Amulets(7), Armor(7), Circlets(7), Rings(7)
Amelioration, Poison Length Reduced by 50%, Amulets(18), Body Armor(18), Circlets(18),Shields(18)
Defiance, Poison Length Reduced by 75%, Body Armor(18), Amulets(18), Circlets(18), Shields(18)
Poison Length Reduction reduces the amount of Poison damage taken.

+ Life Stolen

Leech, 3-5% Life Stolen Per Hit, Weapons(6)[4-5%], Circlets(14)[3-5%], Rings(14)[3-5%]Amulets(24)[2-3%] Gloves(34)[3%]
Locust, 5-7% Life Stolen Per Hit, Melee Weapons(20)[6-7%], Circlets(47)[5-6%], Amulets(57)[4-5%] Rings(47)[5-6%]
Lamprey, 7-9% Life Stolen Per Hit, Melee Weapons(55)[8-9%], Circlets(77)[7-8%],Amulets(85)[6%] Rings(77)[7-8%]
The steal comes from how much damage you do to the monster. So 5% Life Stolen will return 5% of the damage you do to a monster. Life and Mana steal only work on melee and physical ranged attacks. Only Triumphant Items will return mana when using Elemental attacks and Bone Spells.
Some monsters and objects, like Skeletons and Fire Towers, will not give life when attacked.

+ Mana Stolen

Bat, 3-5% Mana Stolen Per Hit, Weapons(7)[4-5%], Amulets(15)[3-4%], Circlets(15)[3-4%]Gloves(35)[3%] Rings(25)[2-3%],
Wraith, 6-7% Mana Stolen Per Hit, Melee Weapons(21)[6-7%], Amulets(58)[5-6%], Circlets(58)[5-6%] Rings(58)[4-5%],
Vampire, 7-9% Mana Stolen Per Hit, Melee Weapons(56)[8-9%], Amulets(78)[7-8%],Circlets(78)[7-8%], Rings(86)[6%],
The steal comes from how much damage you do to the monster. So 5% Mana Stolen will return 5% of the damage you do to a monster. Life and Mana steal only work on Melee, and physical ranged attacks, only Triumphant Items will return mana when using Elemental attacks and Bone Spells.

+ Life Regeneration

Regeneration, Replenish Life +3-5, Amulets(1)[+2](10)[+3-5], Belts(10), Circlets(1)[+2](10)[+3-5], Rings(10), Scepters(10), Gloves(40), Shields(40), Body Armor(70), Weapons(70), Boots(70)
Regrowth, Replenish Life +6-10, Amulets(17)[6-10], Circlets(17)[6-10], Scepters(17)[6-10],Belts(55)[6-9], Rings(55)[6-9]
Revivification, Replenish Life +11-15, Amulets(38), Scepters(38), Circlets(38)
Health does not regenerate unless helped with Potions, items or spells. Items with Life Regeneration will slowly restore Life between battles.

+ Weapon Speeds

Readiness, 10% Attack Speed Increase, Weapons(5), Gloves(20)
Alacrity, 20% Attack Speed Increase, Weapons(25), Gloves(43)
Swiftness, 30% Attack Speed Increase, Melee Weapons(34)
Quickness, 40% Attack Speed Increase, Melee Weapons(46)

+ Chance to Block

Blocking, +10% Increased Blocking, 15% Faster Block Rate, Shields(1)
Deflecting, +20% Increased Blocking, 30% Faster Block Rate, Shields(11)
Shields offer added Defense. They can offer magical attributes, but one of the best uses for Shields is for blocking attacks. Shields of Blocking and Deflecting, offer additional blocking coverage allowing you to block more hits! Always look at increasing your Chance to Block on a Shield.

Faster Hit Recovery

Balance, 10% Faster Hit Recovery, Armor(5)
Equilibrium, 17% Faster Hit Recovery, Belts(9), Body Armor(9), Shields(9)
Stability, 24% Faster Hit Recovery, Body Armor(18), Belts(18)
This will allow you to recover from being stunned much faster when hit by a Monster. This is especially useful for characters that do a lot of melee fighting or that cannot afford to be stunned for very long.
Do Fast/Faster/Fastest Hit Recovery items stack?, Yes
[ 此贴被铃铛在2010-11-21 13:04重新编辑 ]
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只看该作者 7楼 发表于: 2010-11-21 12:58:27
一般后缀 - General Magic Suffixes 第3页

Damage Reduction

Health, Damage Reduced by 1, Amulets(7), Body Armor(7), Circlets(7) Rings(7), Shields(7),
Protection, Damage Reduced by 2, Amulets(18), Circlets(18)(24), Rings(18), Body Armor(24),Shields(24)
Absorption, Damage Reduced by 3, Amulets(26), Circlets(26)(32), Body Armor(32), Shields(32)
Life, Damage Reduced by 4-7, Amulets(35)[4], Circlets(35)[4](41)[4-7], Body Armor(41)[4-7],Shields(41)[4-7]
Life Everlasting, Damage Reduced by 10-25, Amulet(45), Circlets(45)
Anima, Damage Reduced by 8-15, Body Armor(51), Circlets(51), Shields(51)

Magic Damage Reduction

Warding, Magic Damage Reduced by 1, Amulets(7), Body Armor(7), Circlets(7) Orbs(7), Rings(7),Shields(7),
Sentinel, Magic Damage Reduced by 2, Amulets(18), Circlets(18)(24), Orbs(18), Rings(18), Body Armor(24), Shields(24)
Guarding, Magic Damage Reduced by 3, Amulets(26), Circlets(26)(32), Orbs(26), Body Armor(32),Shields(32)
Negation, Magic Damage Reduced by 4-6, Body Armor(41), Circlets(41)(42), Shields(41),Amulets(42), Orbs(42)
What is Magic Damage?, Magic Damage in this case is Fire, Cold, Lightning and Magic Damage (Bone Spells from Oblivion Knights).

More Gold

Greed, 25-40% Extra Gold From Monsters, Amulets(2), Circlets(2), Rings(2)
Wealth, 41-80% Extra Gold From Monsters, Amulets(17), Belts(17), Boots(17), Circlets(17),Gloves(17)
Need some more gold to support your Gambling habit? Put on these items and see noticeable changes in the amount of gold that is dropped, especially on Champions. You can put together a gold finding set to put on when you have money problems.

Better Chance of Getting Magic Items

Chance, 5-15% Better Chance of Getting Magic Item, Amulets(12), Boots(12), Circlets(12),Gloves(12), Rings(12)
Fortune, 16-25% Better Chance of Getting Magic Item, Amulets(16), Boots(16), Circlets(16),Gloves(16), Rings(42)
Luck, 26-35% Better Chance of Getting Magic Item, Amulets(26), Boots(26), Circlets(26)
"% Better Chance of Getting Magic Item" can provide a significant increase in the number Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items will want to invest heavily in this magical bonus.
[[url=Learn]http://www.battle.net/diablo2exp/items/magic/magicfind.shtml]Learn more!]

- Cast Time

Apprentice, 10% Faster Cast Rate, Amulets(5), Circlets(5), Orbs(5), Rings(5), Rods(5)
Magus, 20% Faster Cast Rate, Circlets(17), Orbs(17), Rods(17)
Which Skills are affected by Fast Cast Rate?, This does not apply to combat but instead only those skills that use a Cast animation. An example of this would be Fire Bolt or Inner Sight.
Do Fast/Fastest Cast Rate items stack?, Yes

Attacker Takes Damage

Thorns, Attacker Takes Damage of 1-3, Belts(1)[1](14)[1-3], Body Armor(1)[1](14)[1-3],Circlets(14)[1-3], Shields(1)[1](14)[1-3],
Spikes, Attacker Takes Damage of 4-6, Belts(21), Body Armor(21), Circlets(21), Shields(21)
Razors, Attacker Takes Damage of 7-9, Body Armor(34), Circlets(34), Shields(34)
Swords, Attacker Takes Damage of 10-20, Body Armor(47), Circlets(47), Shields(47)

- %Item Requirements

Ease, Requirements -20%, Body Armor(15), Shields(15), Weapons(15)
Simplicity, Requirements -30%, Body Armor(25), Shields(25), Weapons(25)
Requirements -x%, is that for this item only or all my items?, This item only.
Items of Ease and Simplicity are useful for classes with low Strength such as the Sorceress and Necromancer. Lowered Item Requirements can allow them to wear certain armor types that they would otherwise be unable to wear due to the high Strength requirements.

Faster Walking/Running Speed

Pacing, 10% Faster Run/Walk, Boots(2), Circlets(2)
Haste, 20% Faster Run/Walk, Boots(22), Circlets(22)
Speed, 30% Faster Run/Walk, Boots(37), Circlets(37)
Transportation, 30% Faster Run/Walk, Heal Stamina Plus 80-90%, Boots(65)
Acceleration, 40% Faster Run/Walk, Boots(51)
Items of Pacing, Haste, Speed are really helpful to your character because they allow you to increase your walking and running speed without eating up additional stamina. Your character will be able to dodge monsters and run long distances much easier when using items that increase walking/running speed.
Walking/Running Speed items stack so if you happen to find two items with this property on them, they will combine to result in even faster Walking/Running Speeds.

Monster Knockback

Bear, Knockback, Melee Weapons(8)

Attack Ignores Target's Defense

Piercing, Ignores Target's Defense, Katars(25), Daggers(25), Rods(25)
When attacking Monsters, the target's Defense will not be counted which should make them easier to attack.

Prevent Monster Healing

Vileness, Prevent Monster Heal, Melee Weapons(9)
Prevents the normal healing of a monster damaged by an item with this property.

Freeze Length Reduction

Warmth, Half Freeze Duration, Amulets(10), Boots(10), Circlets(10), Gloves(10), Orbs(10),Rings(10), Shields(10)

Repair Durability

Self-Repair, Repair Durability (3), Armor(3), Weapons(3)
Fast Repair, Repair Durability (5), Armor(20), Weapons(20)

Indestructible

Ages, Indestructible, Armor(50), Weapons(50)

Replenish Quantity

Replenishing, Replenish Quantity (2), Throwing Weapons(5)
Propogation, Replenish Quantity (24), Throwing Weapons(24)

Life Per Level

Centaur, + (0.75 Per Character Level) 0.75-74.25 Life (Based On Character Level), Amulets(20),Barb Helms(20), Body Armor(20), Druid Pelts(20)

Mana Per Level

Memory, + (0.5 Per Character Level) 0.5-49.5 To Mana (Based On Character Level), Amulets(20),Circlets(20), Druid Pelts(20)

Life and Mana Per Level

Elephant, + (0.25 Per Character Level) 0.25-24.75 To Life / + (0.25 Per Character Level) 0.25-24.75 To Mana (Based On Character Level), Circlets(37), Druid Pelts(37)
[ 此贴被铃铛在2010-11-21 13:04重新编辑 ]
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只看该作者 8楼 发表于: 2010-11-21 12:58:35
聚气后缀 - Charged Items Magic Suffixes


Amazon Skills

Magic Arrows, Amazon Weapons(12), Bows(12), Crossbows(12)
Fire Arrows, Gloves(40)
Inner Sight, Amulets(18), Amazon Weapons(18), Circlets(18), Gloves(50)
Cold Arrows, Amazon Weapons(15), Bows(15), Crossbows(15), Gloves(47)
Multiple Shot, Amazon Weapons(18), Bows(18), Crossbows(18), Gloves(63)
Exploding Arrows, Amazon Bows(30), Bows(30), Crossbows(30), Gloves(69)
Ice Arrows, Amazon Bows(36), Bows(36), Crossbows(36), Gloves(72)
Freezing Arrows, Amazon Bows(50), Bows(50), Crossbows(50), Gloves(94)
Power Strike, Amazon Spears(12), Spears(12), Gloves(55)
Charged Strike, Amazon Spears(33), Spears(36), Gloves(68)
Lightning Strike, Amazon Spears(47), Spears(47), Gloves(90)

Sorceress Skills

Ice Bolts, Orbs(7), Staves(7), Daggers(14)
Ice Blasts, Orbs(12), Staves(12), Circlets(24), Hammers(24), Maces(24), Rings(24), Scepters(24)
Frost Novas, Orbs(12), Staves(12), Amulets(24), Circlets(24), Daggers(24)
Glacial Spikes, Orbs(24), Staves(24), Daggers(48)
Blizzards, Orbs(30), Staves(30), Daggers(60)
Frozen Orbs, Orbs(36), Staves(36), Daggers(72)
Charged Bolts, Orbs(7), Staves(7), Circlets(14), Hammers(14), Maces(14), Rings(14),Scepters(14)
Telekinesis, Orbs(12), Staves(12), Circlets(24), Hammers(24), Maces(24), Rings(24), Scepters(24)
Novas, Orbs(18), Staves(18), Shields(36)
Lightning, Orbs(18), Staves(18), Axes(36), Hammers(36)
Chain Lightning, Orbs(24), Staves(24), Spears(48)
Teleportation, Orbs(24), Staves(24), Amulets(48), Circlets(48)
Fire Bolts, Orbs(7), Staves(7), Circlets(14), Rings(14), Swords(14)
Fire Balls, Orbs(18), Staves(18), Spears(36), Wands(36)
Enchantment, Orbs(24), Staves(24), Melee Weapons(48)
Meteors, Orbs(30), Staves(30), Clubs(60), Daggers(60)

Necromancer Skills

Poison Dagger, Head(12), Daggers(12), Circlets(24), Gloves(24), Rings(24)
Bone Spears, Head(24), Daggers(24), Wands(48), Scepters(48)
Poison Novas, Head(36), Daggers(36), Wands(36), Gloves(72)
Bone Spirits, Head(36), Daggers(36), Wands(36), Amulets(72) Circlets(72)
Weaken, Head(12), Daggers(12), Wands(12), Gloves(24)
Terror, Head(18), Daggers(18), Wands(18), Shields(36)
Confusion, Head(24), Daggers(24), Wands(24), Circlets(48), Rings(48)
Life Tap, Head(24), Daggers(24), Wands(24), Axes(48)
Attraction, Head(30), Daggers(30), Wands(30), Amulets(60), Circlets(60), Rings(60)
Lower Resistance, Head(36), Daggers(36), Wands(36), Staves(72)

Paladin Skills

Sacrifice, Paladin Shields(7), Scepters(7), Melee Weapons(14)
Holy Bolts, Paladin Shields(12), Scepters(12), Amulets(24), Circets(24)
Zeal, Paladin Shields(18), Scepters(18), Melee Weapons(36)
Vengeance, Paladin Shields(24), Scepters(24), Axes(48), Swords(48)
Blessed Hammers, Paladin Shields(24), Scepters(24), Hammers(48)

Barbarian Skills

Bashing, Barbarian Helms(7)
Stunning, Barbarian Helms(18)
Concentration, Barbarian Helms(24)
Grim Ward, Barbarian Helms(30), Amulets(60)

Druid Skills

Firestorms, Clubs(7), Staves(14)
Fissure, Clubs(18), Staves(36)
Twister, Clubs(24), Amulets(48), Circlets(48)
Volcano, Clubs(30), Hammers(60)
Tornado, Clubs(30), Amulets(60), Circlets(60)
[ 此贴被铃铛在2010-11-21 13:05重新编辑 ]
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只看该作者 9楼 发表于: 2010-11-21 12:58:42
施展后缀 - Procing Spell Suffixes


of Fire Bolts, Chance To Cast Fire Bolt, Weapons (6)[5% Chance/Level 3/On Attack], (16)[10% Chance/Level 8/On Striking], (20)[10% Chance/Level 4/On Attack]
of Charged Bolt, Chance To Cast Charged Bolt, Amulets, Armor, Rings (6)[10% Chance/Level 3/When Struck], (16)[12% Chance/Level 4/When Struck], (26)[14% Chance/Level 5/When Struck]
of Ice Bolt, Chance To Cast Ice Bolt, Weapons (6)[5% Chance/Level 3/On Attack]
of Frost Shield, Chance To Cast Frost Nova, Amulets, Armor (12)[5% Chance/Level 3/When Struck]
of Nova, Chance To Cast Nova, Weapons (18)[10% Chance/Level 3/On Striking], (28)[12% Chance/Level 4/On Striking]
of Nova Shield, Chance To Cast Nova Shield, Armor, Rings (18)[10% Chance/Level 3/When Struck], (28)[12% Chance/Level 4/When Struck], (38)[14% Chance/Level 5/When Struck]
of Lightning, Chance To Cast Lightning, Weapons (18)[5% Chance/Level 3/On Attack]
of Chain Lightning, Chance To Cast Chain Lightning, Amulets, Rings, Weapons (25)[5% Chance/Level 3/On Attack], (35)[8% Chance/Level 3/On Attack], (45)[8% Chance/Level 5/On Attack]
of Hydra Shield, Chance To Cast Hydra, Amulets (40)[10% Chance/Level 3/When Struck]
of Amplify Damage, Chance To Cast Amplify Damage, Weapons (3)[5% Chance/Level 1/On Striking]
[ 此贴被铃铛在2010-11-21 13:06重新编辑 ]
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