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本帖被 铃铛 执行加亮操作(2010-11-06)
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1:金色(暗金)怪物的特殊属性介绍
Extra Strong :特别强壮。 怪物最小和最大伤害度各×3,命中率+25%
Extra Fast :特别快速; 金色怪物及其喽啰获得移动速度上升,金色怪物攻击频率×2
Cursed :特别诅咒; 如果被拥有这个能力的怪物击中,有50%的概率会中Amplify Damage(傷害加深)诅咒, 而这个诅咒的级别为怪物级别的1/4
Magic Resistant :魔法抵抗; 火系,电系,冷系的魔防+40%
Fire Enchanted :火焰强化; 怪物增加火系攻击,其伤害度等同于物理攻击伤害度,命中率×2,火系魔防+75%。 怪物死亡时,尸体会爆炸,其伤害度为怪物生命的75%~100%, 伤害属性和男巫的corpse explosion一样一半为物理伤害, 一半为火系伤害,范围为4 yards.
Lightning Enchanted :闪电强化; 怪物增加闪电攻击,其伤害度等同于物理攻击伤害度,命中率×2,雷系魔防+75%。 怪物受到攻击时,会放出Charged Bolt(冲能弹),该魔法级别与怪物级别相同
Cold Enchanted Desc:冰冻强化; 拥有这个能力的怪物获得以下能力: 增加冷系攻击,其伤害度等同于物理攻击伤害度,冷冻时间+20秒,命中率×2,冷系魔防+75%。怪物死亡时,会放出一个Frost Nova(霜之新星)魔法,该魔法级别和怪物级别相同
Thief Desc偷取. 命中目标时使目标腰带上的瓶子落下,这个没什么可怕的 (该属性存在于1.09极其以前版本,至少我没见过)
Mana Burn : 法力燃烧; 拥有这个能力的怪物获得以下能力: 击中目标时减少目标的Mana,减少量为其伤害度的4倍,命中率×2, 对无属性魔法(骨系,光系等)抵抗+75%
Teleportation :传送; 当拥有该能力的怪物生命低于33%或远程攻击的怪物被近身时, 会使用Teleport(瞬间移动)魔法传送到附近的任何地方。 如果怪物的生命低于33%,那么在每次瞬间移动时回复25%的生命。
Spectral Hit :幽灵一击。 拥有这个能力的怪物获得以下能力: 火系,电系,冷系的魔防+20%,命中率×2, 随机使用火、雷、冷、毒属性攻击, 其伤害度等同于物理攻击伤害度
Stone Skin:皮肤硬化; 拥有这个能力的怪物获得以下能力: 物理攻击免疫(DR)80%,防御力×3
Multiple Shots :多重射击; 能同时发射2个以上(通常是3个)的同类飞行道具
2:蓝色头目怪物的特殊属性介绍
Ghostly:幽灵的; 移动速度减半,附加20%的冰冻伤害,50%物免
Fanatic:狂热的; 速度+100%,-70% To Attack Rating
Possessed : 着魔者; 生命x12,无法被nec或者被nec所复活的怪物诅咒
Berserker : 狂信者. 伤害x4,命中率x4,生命x1.5
3:金色(暗金)怪物的Auras Enhanted:灵气加强属性介绍
Might Aura : 力量光环 其技能级别为怪物级别的1/4
Holy Fire Aura :圣火光环 其技能级别为怪物级别的l/2
Blessed Aim Aura :瞄准光环 其技能级别与怪物级别相同
Holy Freeze Aura:圣冰光环 其技能级别为怪物级别的l/2
Holy Shock Aura :圣火光环 其技能级别为怪物级别的l/2
Conviction Aura : 审判光环 其技能级别为怪物级别的1/4
Fanaticism Aura :狂热光环 其技能级别为怪物级别的1/4
4:所有怪物的Immunities:免疫属性介绍
Physical Immunity :物理免疫 物理伤害无效 Magic Immunity : 魔法免疫 非元素魔法伤害无效 Fire Immunity :火免疫 火元素伤害无效 Lightning Immunity :电免疫 电元素伤害无效 Cold Immunity : 冰免疫 冰元素伤害无效 Poison Immunity : 毒免疫 毒素伤害无效
英文版: Specific bonuses for each Unique type:
Aura:
Aura Enchanted Monsters may have the following Auras: Might (at monlvl/4), Holy Fire (at monlvl/2), Blessed Aim (at monlvl), Holy Freeze (at monlvl/2), Holy Shock (at monlvl/2), Conviction (at monlvl/4), and finally Fanaticism (at monlvl/4)
Cursed:
If Unique hits, 50% of the time, an Amplify Damage Curse of (monster level / 4) is cast on attacker.
Cold Enchanted:
Cold Minimum Damage: +66% damage Cold Maximum Damage: +100% damage Cold Length: +20 Chance to Hit: x2 Cold Resist: 75% If dead, launch a Frost Nova of Monster Level.
In Nightmare and Hell, Minions gain +33-50% Cold Damage.
Extra Fast:
Unique and Minions get a velocity increase Attack Rate x2 (unique only)
Fire Enchanted:
Fire Minimum Damage: +66% damage Fire Maximum Damage: +100% damage Chance to Hit: x2 Fire Resist: 75% If dead, does damage of 75%-100% of max hit points, in a radius of 4 yards.
In Nightmare and Hell, Minions gain +33-50% Fire Damage.
Lightning Enchanted:
Lightning Minimum Damage: +66% damage Lightning Maximum Damage: +100% damage Chance to Hit: x2 Lightning Resist: 75% If Monster is hit, a Monster level Charged Bolt is released.
In Nightmare and Hell, Minions gain +33-50% Lightning Damage.
Magic Resistant:
Fire Resistance: 40% Lightning Resistance: 40% Cold Resistance: 40%
Mana Burn:
Mana Minimum Damage: +(Minimum Damage x 4) Mana Maximum Damage: +(Maximum Damage x 4) Chance to Hit: x2 Magic Resistance: +75%
Multishot:
2 or more missiles of the same type are shot. Spectral Hit:
Fire Resist: +20% Lightning Resistance: +20% Cold Resistance: +20% Chance to Hit: x2 Pick from Fire, Lightning, Magic, Cold, and Poison and do: Element Minimum Hit: +66% damage Element Maximum Hit: +100% damage In Nightmare and Hell, Minions gain +33-50% random elemental damage.
Stone Skin:
Damage Resist: +80% Defense x3
Extra Strong:
Minimum Damage: x2.5 Maximum Damage: x2.5 Chance to Hit: +25% Minions do +75% damage.
Teleport:
When (health < 33%) or (ranged monster & someone is close), teleport. Also, if (health < 33%) add some hit points to health.
Champions:
Damage x2 +33-50% Elemental Damage Attack Rating +75% Attack Rate +120% Velocity x2 +20% Speed
Ghostly:
Half Speed About 20% Chance for Cold Damage 50% Physical Resistance
Fanatics:
+100% Speed -70% To Attack Rating
Berserkers:
Damage x4 Attack Rating x4 Hit Points x1.5
Possessed:
Hit Points x12 Can't be Cursed
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