最终伤害=(((基本伤害×1.5{只作用于无形物品})(1+武器ed数值/100)+直接最小/最大伤害增加值+伤害+XX)(1+力量或敏捷/100+非武器ed数值/100+技能ed数值/100))×2{只在临界一击或者致命一击发生作用时}+元素伤害)×(1-技能伤害惩罚/100)
悔恨的伤害是属于“伤害+XX " 。不在基本伤害之列,所以论断是错误的
附e文版的伤害公式:
Final Damage = ((((Normal Damagex 1.5) (only if ethereal)x (1 + Enhanced Damage on Weapon / 100) + Bonuses to Minimum/Maximum Damage + Damage modifier)x (1 + Strength or Dexterity / 100 + Off-Weapon Enhanced Damage / 100 + Skill Damage Bonus / 100) )x 2 (only if a critical or deadly strike is scored) + Elemental Damage) x (1 - Skill Damage Penalty / 100)