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;Standard windows INI file format
[D2GE]
DebugDumpThread=1
[World Event]
Enable=1 Õâ¸ö²»ÓýâÊÍÁË°É£¬ÄãÉèÖóÉ0ÊÔÊÔ£¬¿´¿´dc»¹ÂôÄãµÄÕʲ»£¿
;update interval in seconds
UpdateInterval=30Õâ¸öÊÇDC¼ì²écharsÄǵÄkey itemµÄʱ¼ä
;Notes: even if DC spawns in non-hell difficulty, it can only drop USC in he
ll difficulty
;e.g: Difficulty=normal,nightmare,hell means spawn DC in any difficulty
Difficulty=hell ÅäÖÃdiablo¿É³öÏÖµÄÄѶÈnormal,nightmare,hell£¬È±Ê¡ÊÇhell(µØÓü
),ÎÞÂÛÔõôÅäÖÃÖ»ÓÐhell²Å»á³öusc
;you will be happy when SpawnMinions set to non zero...
SpawnMinions=0 Ëæ´ÓÊýÄ¿.Ò»¸ödiablo·þÎñÆ÷¾ÍÊܲ»ÁËÁË£¬³Ô´íÒ©µÄ¿ÉÒÔÉè³É0ÒÔÍâµÄ
Êý×ÖÊÔÊÔ¡£
ItemDataFile=ItemConfig.dat Õâ¸ö²»ÓÃ˵ÁË°É£¬Ã»Ê²»Òª¸Ä£¬¾ÍÊÇÎïÆ·¶ÔÕÕÎļþÁË
;World event trigger item config
Item=The Stone of JordanÏîÄ¿£¬Ò²ÊÇ¿Í»§¶Ë½øÈëgsʱÌáʾµÄÄǸö´¥·¢Ìõ¼þ
;Total items needed to trigger DC is:
;[ItemRangeMin, ItemRangeMax] + (ItemNormalGameFactor * NormalGames)/100
;+ (ItemNormalPlayerFactor * NormalPlayers)/100 + ...
;NormalGame, NormalPlayers ... all are current dyanmic count on this server
´¥·¢Ìõ¼þµÄ¹«Ê½,·Ö±ð¶ÔÓ¦ÏÂÃæµÄ¼¸¸öÏîÄ¿£¬²»ÓÃÎÒ³ÁË°É
ItemRangeMin=10Ëæ»ú×îС»ùÊýÖµ£¬¾ÍÊÇ´ÓÉϴδ¥·¢ºó´¥·¢dcËùÐèµÄÎïÆ·µÄ×îСÊýÁ¿
ItemRangeMax=20Ëæ»ú×î´ó»ùÊýÖµ\
ItemNormalGameFactor=0
ItemNightmareGameFactor=0
ItemHellGameFactor=100
ItemNormalPlayerFactor=0
ItemNightmarePlayerFactor=0
ItemHellPlayerFactor=100 ÒÔÉϼÆË㹫ʽµÄ¶¯Ì¬Òò×Ó£¬²»ÓÃÎÒ½âÊÍÁË°É¡£ºÜ¶àÈ˸㲻¶®
Õâ¸öµÄ×÷Óã¬Õâ¸öÖ±½ÓÓ°Ïìµ¹×îºó´¥·¢dcËùÐèµÄkey itemsÊýÄ¿£¬³ÌÐò¸ù¾ÝÔÚÏßÈËÊý£¬g
amesÊýÀ´¶¯Ì¬¼ÆË㶯£¬¼ÓÉÏ»ùÊý£¬µÃµ½´¥·¢ËùÐèÊýÁ¿¡£×îºó´¥·¢dcËùÐèÎïÆ·Á¿ÓÃ×¢ÊÍÖÐ
µÄ¹«Ê½¼ÆË㣬¼´Îªµ±Ç°´¥·¢dcËùÐèÎïÆ·Á¿!¿´À´±¾Õ¾Òª¸ÄÁË (֮ǰÓеãÎó½â)£¬ÔÚgs¿ØÖÆ
̨ʹÓÃweÃüÁî¿ÉÒÔ¿´µ½µ±Ç°GSµÄDCµÄ»ù±¾Çé¿ö:QQyeah:
[Key] Ò»ÖÖÎïÆ·µÄÅäÖã¬ÕâÀïÊÇkey
Mods = code=key
[The Stone of Jordan] ÁíÒ»ÖÖÎïÆ·µÄÅäÖã¬ÕâÀïÊÇsoj
Mods = code=rin & quality=unique & prefix=122
[7% mf sc] Ò»ÖÖÎïÆ·µÄÅäÖã¬ÕâÀïÊÇsc
Mods = code=cm1 & quality=magical & mf=7
[UM Rune] Ò»ÖÖÎïÆ·µÄÅäÖã¬ÕâÀïÊÇum rune
Mods = code=r22
[Unique or Set ring]
Mods = code=rin & quality=unique, quality=set
[UnID unique ring or unID set amulet] ¶àÖÖÎïÆ·µÄÅäÖÃÀý×Ó£¬ÕâÀïÊÇûÓÐidµÄ°µ
½ð½éºÍÂÌÉ«xl×éºÏµÄÀý×Ó
Mods = code=rin & quality=unique | code=amu & quality=set
;Item Format:
;Logical operators:
;'|' ';' high priority OR
;'&' normal priority AND
;',' low priority OR
;e.g:
;mod1 | mod2, mod3 & mod4 = mod1 ; mod2, mod3 & mod4 = mod1 || ((mod2 || mod
3) && mod4) (unsupported c like expression)
;all spaces are ignored
;any character after '/' will be treated as comment and ignored
;Mod format:
;[mod] [<|=|>|<=|>=] [value]
;Currently supported mod list:
;Type -> item base type id
;can be found from weapons.txt armor.txt misc.txt
;notes: the ID start from 0 instead of 1
;code -> item code
;can be found from weapons.txt armor.txt misc.txt
;quality -> tempered, craft,unique,set,rare,magical,superior,normal,inferior
;prefix -> item prefix id
;actually, for unique/set/runeword items, it is the name index.
;can be found from UniqueItems.txt, SetItems.txt, Runes.txt
;notes: the ID start from 0 instead of 1
;ilvl -> item ilvl
;stat[n] -> stats value
;see ItemStatCost.txt ID column
;flag[n] -> item flag value
;see alias for common used flags
;MPQVersion -> item version
;ItemClassic for classic item, ItemExpansion for expansion item, ItemExpansi
on110 for items after 1.10
;Common used alias
;socket = number of socket
;ethereal = [1|0]
;ear = [1|0]
;runeword = [1|0]
;broken = [1|0]
;identified = [1/0]
;personalized = [1/0]
;gems = number of gems socketed
;unsupported now
;gem[n] = mod of certain gem
;suffix = item suffix id
;and item magical prefix/suffix, use Stat[n] to check them now
;e.g: mf=7 & code=cm1 or stat80=7 & code=cm1 means 7% mf sc
----------------------------------------------------------
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×îºóµÄÅäÖÃÎļþÈçÏ£¨Ê¹ÓÃkeyµÄÇé¿ö£©£º
Àý×Ó1,ÒÔÏÂÅäÖÃÓÃkey´¥·¢£¬Ìõ¼þÊÇÓÐÈËÂô¸øÇ¡Î÷10~20¸ö»ù´¡key item+ºÍÓÎÏ·ÊýÄ¿µÄk
ey item+ÈËÊýµÄkey item(ºÇºÇ£¬µ÷ÕûÒò×Ó£¬¿ÉÒÔµ÷ÕûÕâ¸ö¶¯Ì¬Öµ)
--------------------------
[CODE]
[D2GE]
DebugDumpThread=1
[World Event]
Enable=1
Difficulty=hell
SpawnMinions=0
ItemDataFile=ItemConfig.dat
Item=key
ItemRangeMin=10
ItemRangeMax=20
ItemNormalGameFactor=0
ItemNightmareGameFactor=0
ItemHellGameFactor=100
ItemNormalPlayerFactor=0
ItemNightmarePlayerFactor=0
ItemHellPlayerFactor=100
[Key]
Mods = code=key
[The Stone of Jordan]
Mods = code=rin & quality=unique & prefix=122
[7% mf sc]
Mods = code=cm1 & quality=magical & mf=7
[UM Rune]
Mods = code=r22
[Unique or Set ring]
Mods = code=rin & quality=unique, quality=set
[UnID unique ring or unID set amulet]
Mods = code=rin & quality=unique | code=amu & quality=set
[/CODE]
-----------------------------------
Àý×Ó2£º±¾Õ¾10¡«20¸ö17~22#ÈÎÒ⣬hell´¥·¢
[CODE]
Item=Lum Ko Fal Lem Pul Um (17#~22#)
ItemRangeMin=10
ItemRangeMax=20
ItemNormalGameFactor=0
ItemNightmareGameFactor=0
ItemHellGameFactor=0
ItemNormalPlayerFactor=0
ItemNightmarePlayerFactor=0
ItemHellPlayerFactor=0
[Lum Ko Fal Lem Pul Um (17#~22#)]
Mods = code=r17 | code=r18 | code=r19 | code=r20 | code=r21 | code=r22
[/CODE]
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