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1. µ¼ÑÔ
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Final Damage = (((Normal Damagex 1.5) (only if ethereal)x (1 + Enhanced Damage on Weapon / 100) + Bonuses to Minimum/Maximum Damage)x (1 + Strength or Dexterity / 100 + Off-Weapon Enhanced Damage / 100 + Skill Damage Bonus % / 100) )x (1 - Skill Damage Penalty / 100)x 2 (only if a critical or deadly strike
is scored) + Elemental Damage
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1.Base Damage £¨»ù´¡É˺¦£©
2.Weapon Damage £¨ÎäÆ÷É˺¦£©
3.Total Damage £¨×ÜÉ˺¦£©
4.Final Damage £¨×îÖÕÉ˺¦£©
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1.Base Damage Multiplier »ù´¡É˺¦²ÎÊý
2.Weapon Damage Percentage Bonus ÎäÆ÷É˺¦½±Àø%
3.Weapon Damage Direct Bonus ÎäÆ÷É˺¦½±Àø£¨Ö±½Ó£©
4.Total Damage Percentage Bonus ×ÜÉ˺¦½±Àø%
5.Total Damage Direct Bonus ×ÜÉ˺¦½±Àø£¨Ö±½Ó£©
6.Final Damage Multiplier ×îÖÕÉ˺¦²ÎÊý
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2.1 »ù´¡É˺¦
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Base Damage = [...[Normal Damage x Base Damage Multiplier 1] x ... x Base Damage Multiplier M]
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2.2 ÎäÆ÷É˺¦
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Weapon Damage = Base Damage
+ [Base Damage x Weapon Damage Percentage Bonus 1 / 100]
...
+ [Base Damage x Weapon Damage Percentage Bonus M / 100]
+ Weapon Damage Direct Bonus 1
...
+ Weapon Damage Direct Bonus N
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2.3 ×ÜÉ˺¦
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Total Damage = Weapon Damage
+ [Weapon Damage x Total Damage Percentage Bonus 1 / 100]
...
+ [Weapon Damage x Total Damage Percentage Bonus M / 100]
+ Total Damage Direct Bonus 1
...
+ Total Damage Direct Bonus N
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2.4 ×îÖÕÉ˺¦
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Final Damage = [...[Total Damage x Final Damage Multiplier 1] x ... x Final Damage Multiplier M]
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